2017
DOI: 10.1111/cgf.13159
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A Stochastic Film Grain Model for Resolution‐Independent Rendering

Abstract: The realistic synthesis and rendering of film grain is a crucial goal for many amateur and professional photographers and film-makers whose artistic works require the authentic feel of analog photography. The objective of this work is to propose an algorithm that reproduces the visual aspect of film grain texture on any digital image. Previous approaches to this problem either propose unrealistic models or simply blend scanned images of film grain with the digital image, in which case the result is inevitably … Show more

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Cited by 10 publications
(8 citation statements)
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“…The random set P ⊂ R 2 follows a so-called Boolean model, a classical model of stochastic geometry [42,44,48] that has been applied in various situations such as, for instance, material analysis [45], distribution of trees in a forest [22], or film grain modeling in a resolution-free way [34] (see also [35] and the software implementation [36]). We shall come back to this latter paper in the discussion of the proposed algorithm.…”
Section: Non-deformed Speckle Imagesmentioning
confidence: 99%
See 3 more Smart Citations
“…The random set P ⊂ R 2 follows a so-called Boolean model, a classical model of stochastic geometry [42,44,48] that has been applied in various situations such as, for instance, material analysis [45], distribution of trees in a forest [22], or film grain modeling in a resolution-free way [34] (see also [35] and the software implementation [36]). We shall come back to this latter paper in the discussion of the proposed algorithm.…”
Section: Non-deformed Speckle Imagesmentioning
confidence: 99%
“…It is known [42,48] that the proportion of 1-values (corresponding to a covering ratio of the random set P over the resulting image supported by Ω), is given by Table 1: Distribution of the random radii R ≥ 0 of the disks in the Boolean model. In the case of the log-normal law (used in the Boolean model of [34]), R is such that log(R) follows a Gaussian distribution of mean µ = log(µ 2 / µ 2 + σ 2 R ) and variance σ 2 = log(1 + σ 2 R /µ 2 ).…”
Section: Two Properties Of Boolean Modelsmentioning
confidence: 99%
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“…(1) The most straightforward way to incorporate noise is by adding a copy of stored film noise to the image. Although this deterministic approach is easy to implement, fast and may be reasonable for photos, it is particularly unfavourable to be applied to video sequences where each film frame would appear with exactly the same noise sample [6]. The noise is simply added in an uncorrelated manner to the signal (i.e.…”
Section: Introductionmentioning
confidence: 99%