“…For multi-competitor games, approaches to rating competitors typically extend the Plackett-Luce model (Plackett, 1975) through the evolution of the latent ability parameters. For example, Glickman and Hennessy (2015) models the evolution as a discrete stochastic process, Caron and Teh (2012) uses a nonparametric stochastic process, Baker and McHale (2015a) interpolates abilities between discrete time points, and McKeough (2020) considers parametric growth curves over time. Dynamic models have also been proposed for head-to-head games with win/loss outcomes, in both team (Herbrich, Minka and Graepel, 2006) and individual (Glickman, 1999(Glickman, , 2001Cattelan, Varin and Firth, 2013;Baker and McHale, 2015b) game settings.…”