2015
DOI: 10.1515/jqas-2015-0012
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A stochastic rank ordered logit model for rating multi-competitor games and sports

Abstract: Many games and sports, including races, involve outcomes in which competitors are rank ordered. In some sports, competitors may play in multiple events over long periods of time, and it is natural to assume that their abilities change over time. We propose a Bayesian state-space framework for rank ordered logit models to rate competitor abilities over time from the results of multi-competitor games. Our approach assumes competitors’ performances follow independent extreme value distributions, with each competi… Show more

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Cited by 18 publications
(13 citation statements)
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“…Since the outcome of free-for-all games is a ranked list of players or teams, to evaluate rank predictions, most of the previous works focused on the ordinal association between the predicted and observed ranks. Rank correlation coefficients and their derivatives [4,[17][18][19][20] are among the metrics commonly used for this purpose. A recent study compared several metrics based on how they explain the predictive power of rating systems [21].…”
Section: Related Workmentioning
confidence: 99%
“…Since the outcome of free-for-all games is a ranked list of players or teams, to evaluate rank predictions, most of the previous works focused on the ordinal association between the predicted and observed ranks. Rank correlation coefficients and their derivatives [4,[17][18][19][20] are among the metrics commonly used for this purpose. A recent study compared several metrics based on how they explain the predictive power of rating systems [21].…”
Section: Related Workmentioning
confidence: 99%
“…Some approaches in the literature go around this problem by ignoring the draws, other count them as partial wins/losses with fractional score (Langville and Meyer, 2012, Ch. 11) (Glickman and Hennessy, 2015). Such heuristics, while potentially useful, do not show explicitly how to predict the results of the games from the rating levels.…”
Section: Drawsmentioning
confidence: 99%
“…For multi-competitor games, approaches to rating competitors typically extend the Plackett-Luce model (Plackett, 1975) through the evolution of the latent ability parameters. For example, Glickman and Hennessy (2015) models the evolution as a discrete stochastic process, Caron and Teh (2012) uses a nonparametric stochastic process, Baker and McHale (2015a) interpolates abilities between discrete time points, and McKeough (2020) considers parametric growth curves over time. Dynamic models have also been proposed for head-to-head games with win/loss outcomes, in both team (Herbrich, Minka and Graepel, 2006) and individual (Glickman, 1999(Glickman, , 2001Cattelan, Varin and Firth, 2013;Baker and McHale, 2015b) game settings.…”
Section: Introductionmentioning
confidence: 99%