1991
DOI: 10.1080/00207169108803978
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A straightforward algorithm for computing the medial axis of a simple polygon

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Cited by 27 publications
(18 citation statements)
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“…Finally, Na et al [33] propose to build an arbitrary spherical Voronoi diagram from two planar Voronoi diagrams of the same type and some clever merging of both diagrams, relying on early results from Brown [34]. As shown in Yao et al [30], reflex edges generate multiple rays in the generalized Voronoi diagram to build rays associated with vertices. Reflexivity, or concavity, is not conserved from a two dimensional Voronoi diagram to a three dimensional diagram.…”
Section: The Real 'Most Normal' Normalmentioning
confidence: 97%
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“…Finally, Na et al [33] propose to build an arbitrary spherical Voronoi diagram from two planar Voronoi diagrams of the same type and some clever merging of both diagrams, relying on early results from Brown [34]. As shown in Yao et al [30], reflex edges generate multiple rays in the generalized Voronoi diagram to build rays associated with vertices. Reflexivity, or concavity, is not conserved from a two dimensional Voronoi diagram to a three dimensional diagram.…”
Section: The Real 'Most Normal' Normalmentioning
confidence: 97%
“…Note the similarity between the original sweeping of Fortune [35], Yao et al [30] outside in sweeping, a boundary layer mesh extrusion [10][11][12][13] and a fast marching method [22]. They all rely on the hyperbolic character of the Eikonal equation.…”
Section: The Real 'Most Normal' Normalmentioning
confidence: 98%
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