2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.00091
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A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality

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Cited by 17 publications
(6 citation statements)
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“…The correlation between SS and CL (r s = .51) was positively significant in the IVR condition, suggesting that the experience of SS increases as CL increases. This finding is generally in line with prior studies that argue that CL is a primary cause of SS and that levels of immersion moderate their relationship (Venkatakrishnan et al, 2020;Sepich et al, 2022;Breves and Stein, 2023). The finding could also imply that tasks requiring higher cognitive resources might exacerbate SS in IVR, thereby negatively impacting performance.…”
Section: Association Of CL Sop and Ss At Different Levels Of Immersionsupporting
confidence: 90%
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“…The correlation between SS and CL (r s = .51) was positively significant in the IVR condition, suggesting that the experience of SS increases as CL increases. This finding is generally in line with prior studies that argue that CL is a primary cause of SS and that levels of immersion moderate their relationship (Venkatakrishnan et al, 2020;Sepich et al, 2022;Breves and Stein, 2023). The finding could also imply that tasks requiring higher cognitive resources might exacerbate SS in IVR, thereby negatively impacting performance.…”
Section: Association Of CL Sop and Ss At Different Levels Of Immersionsupporting
confidence: 90%
“…The interplay between CL and SS in IVR has not been conclusively explained. Some findings have suggested a negative association, arguing that higher concentration and CL render resources away from negative symptoms, leading to less SS (Bos, 2015;Venkatakrishnan et al, 2020). Relatedly, studies have reported a negligible impact of CL on sickness (Milleville-Pennel and Charron, 2015).…”
Section: The Interplay Between CL Sop and Ssmentioning
confidence: 99%
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“…The environment is semi-immersive, receiving input only from standard devices (keyboard, mouse, and optionally a joystick). Since the system can be used for long periods, this characteristic may prevent or reduce cybersickness, which is commonly caused by the use of special devices, such as head-mounted displays (HMDs) (VENKATAKRISHNAN; BHARGAVA, et al, 2020;ANARAKY, et al, 2020).…”
Section: User Interfacementioning
confidence: 99%
“…classified exposure duration as a key VR task component that impacts cybersickness. Prolonged immersion in VR is associated with increases in cybersickness severity Venkatakrishnan et al, 2020). This has been established using subjective assessments of cybersickness, such as the SSQ , as well as objective estimators of cybersickness, including postural sway .…”
Section: Exposure Durationmentioning
confidence: 99%