2009 Second International Conferences on Advances in Computer-Human Interactions 2009
DOI: 10.1109/achi.2009.14
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A Structured Approach to Support 3D User Interface Development

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Cited by 11 publications
(3 citation statements)
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“…Its effectiveness depends on an appropriate coverage of common VR concepts, but also on domaindependent extensions, which we must support at the implementation level (see Section 4.1). For creating the concept list, we analysed the literature on model-based approaches for VR development (e.g., [20]), and the categorisation used by 3D models and assets repository, such as SketchFab, TurboSquid, Unity Asset Store etc. We briefly introduce the main concepts in this section, and we provide a more detailed description in Appendix A.…”
Section: The Vr Object Taxonomymentioning
confidence: 99%
“…Its effectiveness depends on an appropriate coverage of common VR concepts, but also on domaindependent extensions, which we must support at the implementation level (see Section 4.1). For creating the concept list, we analysed the literature on model-based approaches for VR development (e.g., [20]), and the categorisation used by 3D models and assets repository, such as SketchFab, TurboSquid, Unity Asset Store etc. We briefly introduce the main concepts in this section, and we provide a more detailed description in Appendix A.…”
Section: The Vr Object Taxonomymentioning
confidence: 99%
“…2D model-based user interface development can be extended to 3D to handle plasticity [8]. User and hardware adaptations are integrated into the user interface development process with model transformations rules described with UsiXML, but the solution focuses on the creation of adaptable 3D widgets and the final user interface is generated as a VRML or X3D file.…”
Section: D Solutionsmentioning
confidence: 99%
“…Indeed, considering recasting is needed to handle redistribution, as the input and output capacities may vary from a platform to another. Some solutions exist for the creation of reconfigurable 3D applications [14] or 3D adaptive ones [23], and some recent approaches tend to bring plasticity to 3D with a focus on recasting [16] [21]. A complete survey of plasticity for 3D user interfaces (3DUI)'s is given in [20].…”
Section: Introductionmentioning
confidence: 99%