2022
DOI: 10.3389/fpsyg.2022.1049972
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A study of factors influencing Chinese college students’ intention of using metaverse technology for basketball learning: Extending the technology acceptance model

Abstract: IntroductionBased on the expansion of flow constructs based on the TAM model, this study assesses the impact of metaverse technology in college basketball courses.MethodsWe surveyed 849 effective samples using an online questionnaire survey, verified our analysis using structural equation modeling, and examined the moderating effect of gender on the path relationship.ResultsThe perceived ease of use, the flow experience, and the perceived usefulness of the product are important predictors of behavioral intenti… Show more

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Cited by 30 publications
(9 citation statements)
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“…Evidence suggests that PU positively affects both ATT and BI and that ATT subsequently influences BI when students employ SVVR educational materials for calligraphy courses. These findings are in agreement with prior research on TAM [107], [108]. It's noteworthy that a significant correlation between PU and BI was observed among college students in virtual classrooms during the COVID-19 pandemic [47].…”
Section: Discussionsupporting
confidence: 91%
“…Evidence suggests that PU positively affects both ATT and BI and that ATT subsequently influences BI when students employ SVVR educational materials for calligraphy courses. These findings are in agreement with prior research on TAM [107], [108]. It's noteworthy that a significant correlation between PU and BI was observed among college students in virtual classrooms during the COVID-19 pandemic [47].…”
Section: Discussionsupporting
confidence: 91%
“…In the field of education, metaverse technology is of great significance (Ren et al, 2022). It can allow students to experience a virtual classroom with real classroom elements, and this is more engaging than simple online learning (Tlili et al, 2022), such as the use of games and applications in mobile learning field (Rafiq et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…The use of technology in the sports training process allows the collection of data and feedback in real time, which can contribute to the optimization of training, especially in the initiation and junior stage specific to basketball [ 9 , 10 , 11 ]. In the last decade, numerous research studies have focused on studying the impact of the use of different informational technologies and portable smart sensors in basketball, aiming at improving the sports performance and the physical and technical parameters of the athletes [ 12 , 13 , 14 ]. The use of information technologies allows for the identification of positive aspects and aspects that lead to the disadvantage of athletes through execution errors or the insufficient development of some physical parameters [ 15 , 16 ].…”
Section: Introductionmentioning
confidence: 99%