Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast As 2006
DOI: 10.1145/1174429.1174468
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A study on a geometry transformation method for a geometry and scene modeler by a verbal interface

Abstract: The authors have developed a modeling system Do in three dimensional computer graphics (3D-CG) that, by verbal instructions in natural language, models geometrical shapes and renders the images. The former system is based on a step-by-step construction scheme using static instructions and a static display, that is, a static verbal instruction creates a static scene and an image. This staticbased system scheme has a critical limitation at the conversation stage between a user and the system. In this paper, the … Show more

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Cited by 1 publication
(3 citation statements)
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“…Natural language has been used in conjunction with computer graphics in two major areas: in describing the relationships between objects [Kahn, 1979;Coyne and Sproat, 2001;Yanai and Okada, 2006] and in the tagging or labelling of objects [Barnard and Forsyth, 2001;Joshi et al, 2006]. Kahn [1979] represents some of the earliest work available, and describes the synthesis of animation from a high-level description of a film.…”
Section: Related Work On More General Natural Language Interfacesmentioning
confidence: 99%
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“…Natural language has been used in conjunction with computer graphics in two major areas: in describing the relationships between objects [Kahn, 1979;Coyne and Sproat, 2001;Yanai and Okada, 2006] and in the tagging or labelling of objects [Barnard and Forsyth, 2001;Joshi et al, 2006]. Kahn [1979] represents some of the earliest work available, and describes the synthesis of animation from a high-level description of a film.…”
Section: Related Work On More General Natural Language Interfacesmentioning
confidence: 99%
“…The major limiting factor of the system is the database of models available, although the user is free to expand this by adding their own models and associated tags. Yanai and Okada [2006] attack a different problem, namely the modelling of objects comprising simple geometric shapes. They describe a system that accepts natural language as input, and interprets this as a sequence of instructions for the step-by-step construction of a scene.…”
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confidence: 99%
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