2014
DOI: 10.1248/yakushi.13-00254
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A Study on Comparison of Learning Effects between a Board Game and a Lecture about Infection Control

Abstract: In order to provide an opportunity for community pharmacists to actively learn about infection control, this study created learning materials through a board game format and veriˆed characteristics of learning by determining and comparing evaluation according to viewpoint and motivational eŠects between a lecture and the game. To create the board game, we collected cases of infection from 30 community pharmacists. The game was created using collected and created case studies, and we held a workshop on infectio… Show more

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Cited by 3 publications
(2 citation statements)
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“…Although the data were limited, they support the validity of the survey. Kawamura et al used the system as well to determine factors of motivation in serious gaming [51].…”
Section: Resultsmentioning
confidence: 99%
“…Although the data were limited, they support the validity of the survey. Kawamura et al used the system as well to determine factors of motivation in serious gaming [51].…”
Section: Resultsmentioning
confidence: 99%
“…O jogo de tabuleiro, do inglês "board game", tem se mostrado uma importante ferramenta de aprendizagem para estudantes da área da saúde quando comparado a outros métodos lúdicos de ensino, como por exemplo, o quebra-cabeça (MONTREZOR, 2016). Entretanto, as evidências disponíveis sobre a relevância dos jogos de tabuleiro como aliado do processo ensino-aprendizagem e da educação permanente em saúde ainda são limitadas e merecem ser melhor investigadas, sobretudo quanto ao seu impacto na prática clínica e na promoção do conhecimento, tanto em curto como em longo prazo (KAWAMURA et al, 2014;BUKOWSKI et al, 2016;KARBOWNIK et al, 2016;MOUTON et al, 2017).…”
Section: Jogos Educativos Como Estratégia De Ensino-aprendizagem No Cunclassified