2016
DOI: 10.12973/eurasia.2016.1507a
|View full text |Cite
|
Sign up to set email alerts
|

A Study on Design-oriented Demands of VR via ZMET-QFD Model for Industrial Design Education and Students’ Learning

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
9
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
4
2

Relationship

2
4

Authors

Journals

citations
Cited by 8 publications
(9 citation statements)
references
References 28 publications
0
9
0
Order By: Relevance
“…Therefore, it can be summarized as "in order to praise the harmonious beauty of nature and all kinds of life in it, or to satirize and criticize special nature and social bad phenomena, and to promote artistic values and music protection ideas are the collective name of music whose main content is," which belongs to the category of artistic aesthetics [21]. This type of music explores the relationship between man and nature from the perspective of creation and auditory perception [22]. The research in this area existed and developed before Ellens Allen proposed "Ecomusicology", especially in areas such as music art teaching and biomusicology [23].…”
Section: Virtual Reality Technology and Music Artmentioning
confidence: 99%
“…Therefore, it can be summarized as "in order to praise the harmonious beauty of nature and all kinds of life in it, or to satirize and criticize special nature and social bad phenomena, and to promote artistic values and music protection ideas are the collective name of music whose main content is," which belongs to the category of artistic aesthetics [21]. This type of music explores the relationship between man and nature from the perspective of creation and auditory perception [22]. The research in this area existed and developed before Ellens Allen proposed "Ecomusicology", especially in areas such as music art teaching and biomusicology [23].…”
Section: Virtual Reality Technology and Music Artmentioning
confidence: 99%
“…An experimental study that examined three case studies including undergraduates, postgraduates, and design research concluded that VR had progressed beyond being a tool for visualisation and decision-making and might be ready to play a critical role in all phases of the design process [6]. In the field of industrial design education, several studies examined the effectiveness of using VR to aid design learning [7], [1], another study focused on the usefulness and ease of use of VR [2]. In contrast, Hamurcu et al (2020), analysed the efforts of using VR in industrial design in professional and educational contexts by focusing on VR as a tool to represent and communicate design ideas [4].…”
Section: Rationales For the Studymentioning
confidence: 99%
“…Presently in Taiwan, design departments in university stress more on basic design training and practice courses but lack courses that can stimulate imagination and innovativeness. As a consequence, they neglect the fact that cultivation of imagination is the source of creative energy of design students (Liang, Lee, & Liu, 2016a). In other words, current arrangement of design courses is not helpful in cultivation of design students' imagination and this is a problem urgently calling for research and improvement in design education.…”
Section: / 12mentioning
confidence: 99%
“…Innovations and breakthroughs in all kinds of fields need imagination to lead to creative products with new contents and able to give new experiences (Liang, 2008). This is particularly true in the design industry where high-level creativity and innovativeness are needed (Liang, Lee, & Liu, 2016a). In addition, under the tendency of Industry 4.0, production processes and product life cycles will be shortened and products or services that can be replaced by robots and automation will cease to exist.…”
Section: Introductionmentioning
confidence: 99%