A study on the development of eleventh grade students’ critical thinking skills and self-efficacy using active learning pedagogy with gamification
Atchanaphong Supnoon,
Ratchanikorn Chonchaiya
Abstract:The main objective of this research is to understand the development of the critical thinking skills and self-efficacy of eleventh grade students at a girls’ school in Bangkok by using classrooms implemented with active learning pedagogy through gamification on the topic of elementary counting principles. The study uses a mixed method pre-experiment research design, which also acquires in-depth data from interviews. The study involved 29 out of 182 students retrieved from cluster sampling. The data was analyze… Show more
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