2020
DOI: 10.1080/10494820.2020.1863233
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A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning

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Cited by 13 publications
(5 citation statements)
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“…Yamazaki (2018) also maintained CGBLL could enhance learners’ incidental vocabulary acquisition and contextualized communicative competence. Besides, learners could also benefit from using CGBLL, because it could provide rich multimodal resources (e.g., Chen et al, 2023; Liang, 2012), promote interaction and collaboration (e.g., Chen, 2016; Tai & Chen, 2022), facilitate knowledge transfer (e.g., Dickey, 2011; Franciosi, 2017), cultivate autonomy and self-regulation (e.g., Chen & Hsu, 2020; Fu et al, 2019), and improve creativity and reasoning skills (e.g., Fu et al, 2019; Lee, 2019), among others.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Yamazaki (2018) also maintained CGBLL could enhance learners’ incidental vocabulary acquisition and contextualized communicative competence. Besides, learners could also benefit from using CGBLL, because it could provide rich multimodal resources (e.g., Chen et al, 2023; Liang, 2012), promote interaction and collaboration (e.g., Chen, 2016; Tai & Chen, 2022), facilitate knowledge transfer (e.g., Dickey, 2011; Franciosi, 2017), cultivate autonomy and self-regulation (e.g., Chen & Hsu, 2020; Fu et al, 2019), and improve creativity and reasoning skills (e.g., Fu et al, 2019; Lee, 2019), among others.…”
Section: Resultsmentioning
confidence: 99%
“…As Lan and colleagues (2018) put it, CGBLL utilizes digital games as a platform to facilitate learners’ meaningful L2 learning by experiencing authentic contexts, for example, virtual L2 communities, 3D virtual context, Augmented Reality (AR), and Virtual Reality (VR), etc. By providing L2 game contexts that simulate the application of knowledge and skills in real life, such as in campus, local community, and business trip (e.g., Chen et al, 2023; Lee, 2020), CGBLL can facilitate L2 learning that is “largely context-dependent, context-sensitive, and closely bound to the situation in which it is used” (Lee, 2022, p. 298), and provide learners with context-dependent learning materials and connect them with real-world contexts by detecting their locations and the objects surrounding them (Giannakas et al, 2018; Lee, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies [9,15,36] have found that games can help learners learn and recall material better by "maintaining students' excitement," "creating a comfortable environment," "promoting team learning and collaborative skills," and thus "help learners learn and recall material better. "…”
Section: Discussionmentioning
confidence: 99%
“…Pentingnya kosakata dalam proses pembelajaran Bahasa Inggris tidak dapat diabaikan. Kosakata yang kuat memungkinkan siswa untuk memahami konteks pembelajaran, membaca dan menulis dengan lebih baik, serta berkomunikasi secara efektif (Artawan, 2019;Chen, 2023;Dizon, 2021;Ebbels, 2022;Fung, 2021;Kose, 2018;Lee, 2019;Multazim, 2019;Ng, 2022;Syafrizal, 2019;Thalib, 2019;Tsai, 2018;Vadivel, 2019;Xodabande, 2022). Oleh karena itu, mencari metode yang dapat membantu siswa mengasimilasi kosakata dengan cara yang menarik dan efektif menjadi suatu keharusan.…”
Section: Pendahuluanunclassified