2020
DOI: 10.1007/978-3-030-50249-2_24
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A Study on the Effect of Gamification on Alleviation Anxiety Levels of the Elderly in China

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Cited by 2 publications
(2 citation statements)
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“…Applied games interventions are an emerging modality in the field of mental health promotion. By utilizing games originally developed for entertainment or games with an interventional purpose (e.g., serious games), numerous initiatives have reported positive outcomes in psychological well-being, depressive or anxiety disorders ( 8 , 9 ), social anxiety ( 10 , 11 ), disruptive behaviors ( 12 , 13 ), schizophrenia ( 14 ), ADHD ( 15 ), autism ( 16 ), or resilience enhancement ( 17 ).The rationale behind such interventions is that immersive, ludic, and challenging gamified environments can enhance treatment engagement, facilitate the learning of new behavioral repertoires, increase emotional awareness, and improve social skills ( 18 21 ). However, digital gamified solutions are often costly, difficult to adapt across different scenarios, population groups, or diseases ( 22 ).…”
Section: Introductionmentioning
confidence: 99%
“…Applied games interventions are an emerging modality in the field of mental health promotion. By utilizing games originally developed for entertainment or games with an interventional purpose (e.g., serious games), numerous initiatives have reported positive outcomes in psychological well-being, depressive or anxiety disorders ( 8 , 9 ), social anxiety ( 10 , 11 ), disruptive behaviors ( 12 , 13 ), schizophrenia ( 14 ), ADHD ( 15 ), autism ( 16 ), or resilience enhancement ( 17 ).The rationale behind such interventions is that immersive, ludic, and challenging gamified environments can enhance treatment engagement, facilitate the learning of new behavioral repertoires, increase emotional awareness, and improve social skills ( 18 21 ). However, digital gamified solutions are often costly, difficult to adapt across different scenarios, population groups, or diseases ( 22 ).…”
Section: Introductionmentioning
confidence: 99%
“…Compared with the methods and measures to combat anxiety in medicine, it is more economical, more common and more acceptable to prevent anxiety through entertainment [17,18]. The research findings of Muroi et al showed that electronic collage games for the elderly could effectively alleviate the anxiety state, and played an effective role in preventing anxiety disorders [19]. At the same time, the effect of outdoor recreational activities has also been mentioned, which can bring us great psychological benefits.…”
Section: Introductionmentioning
confidence: 99%