2022
DOI: 10.3389/fpsyg.2022.1073985
|View full text |Cite
|
Sign up to set email alerts
|

A study on the effects of perceived playfulness and emotional support in interactive learning environments for German language acquisition—A role-playing library system case

Abstract: IntroductionThis study examines the emotional support offered by the non-player characters (NPCs) in an interactive learning environment, as well as the effects of the perceived playfulness of the interactive system on German language learning.MethodWe developed a role-playing library system to serve this purpose. 2,377 Chinese Internet users were surveyed using online questionnaire.ResultsA theoretical model of emotion- driven learning (ELM) was proposed based on the analysis results of valid recovered data. … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 65 publications
0
1
0
Order By: Relevance
“…An additional factor, PP, which is determined according to concentration, curiosity, and enjoyment (Moon & Kim, 2001), was also included because PP is intrinsically motivating and significantly influences users' behavioural intentions (Wang et al, 2021). In addition, PP is a key determinant of the use of computer‐based assessments (Lin et al, 2020; Terzis et al, 2013) and cannot be ignored in the study of interactive education systems (Yang et al, 2022).…”
Section: Methodsmentioning
confidence: 99%
“…An additional factor, PP, which is determined according to concentration, curiosity, and enjoyment (Moon & Kim, 2001), was also included because PP is intrinsically motivating and significantly influences users' behavioural intentions (Wang et al, 2021). In addition, PP is a key determinant of the use of computer‐based assessments (Lin et al, 2020; Terzis et al, 2013) and cannot be ignored in the study of interactive education systems (Yang et al, 2022).…”
Section: Methodsmentioning
confidence: 99%