2013
DOI: 10.1002/jsid.177
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A study on the perceptual relevance of crosstalk equations for stereoscopic displays

Abstract: Although several crosstalk definitions have been proposed to indicate the level of crosstalk in stereoscopic displays, they do not necessarily correlate with perceived crosstalk. Based on two perception experiments, with each a different approach, we studied the correspondence between 10 objective crosstalk equations and perceived crosstalk. The first experiment, in which the crosstalk level was evaluated, demonstrates that crosstalk equations based on Weber's law (ΔL/L) show the highest correlation with perce… Show more

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Cited by 9 publications
(10 citation statements)
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“…This is approximately equivalent to the percentage Michelson contrast that would be expected to bleed through to the nonstimulated eye if the stimulated eye were shown a 100% contrast grating. Inspired by Xia, Li, Cui, Chen, and Teunissen (2013), we also calculated contrast crosstalk as 100*( L max − L min )/( L max + L min ), where the maximum and minimum luminance readings were the extreme left- and rightmost white squares in each panel of Figure 4, and obtained comparable values. Estimates of contrast crosstalk are given in Table 1.…”
Section: Resultsmentioning
confidence: 99%
“…This is approximately equivalent to the percentage Michelson contrast that would be expected to bleed through to the nonstimulated eye if the stimulated eye were shown a 100% contrast grating. Inspired by Xia, Li, Cui, Chen, and Teunissen (2013), we also calculated contrast crosstalk as 100*( L max − L min )/( L max + L min ), where the maximum and minimum luminance readings were the extreme left- and rightmost white squares in each panel of Figure 4, and obtained comparable values. Estimates of contrast crosstalk are given in Table 1.…”
Section: Resultsmentioning
confidence: 99%
“…Most movies employ stereoscopic version, and audience becomes used to it. Because stereoscopic technology widely used right now is based on binocular parallax, besides other potential causes of the viewing discomfort and visual fatigue, such as crosstalk, 1 binocular mismatching, motion blur, and sharpness, the uncoupling of vergence and accommodation is a particular cause of binocular parallax-based stereoscopic displays, and it is unavoidable. 2 For the viewing discomfort and visual fatigue to be minimized, three-dimensional (3D) contents should be filmed by precise setting of the shooting conditions.…”
Section: Introductionmentioning
confidence: 99%
“…Among several 3-D technologies, a time-multiplexing stereoscopic 3-D display with shutter glasses (SGs) is common in the market [9]. For achieving higher image quality and high performance in 3-D LCD, the electrical and optical characteristics of liquid crystals (LCs) should be accurately analyzed.…”
Section: Introductionmentioning
confidence: 99%