Proceedings Fifth International Conference on Information Visualisation
DOI: 10.1109/iv.2001.942087
|View full text |Cite
|
Sign up to set email alerts
|

A study on the real-time toon rendering for 3D geometry model

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 1 publication
0
2
0
Order By: Relevance
“…For the purpose of this research, we follow the principle of tonal art maps [37], albeit in a low-fidelity version. To approximate the effect, we create an 6-tone cel-shading [26], including the pure white and pure black. For the rest of the four shades we map one texture corresponding to each tone on the object.…”
Section: Textures As Tonal Art Mapsmentioning
confidence: 99%
“…For the purpose of this research, we follow the principle of tonal art maps [37], albeit in a low-fidelity version. To approximate the effect, we create an 6-tone cel-shading [26], including the pure white and pure black. For the rest of the four shades we map one texture corresponding to each tone on the object.…”
Section: Textures As Tonal Art Mapsmentioning
confidence: 99%
“…Non-Photorealistic Rendering is a kind of Non-Photorealistic Rendering (NRP). NPR includes Toon Rendering method which is vital in cartoonization [2]. Toon Rendering includes three basic steps: Sharp shadows, Little or no highlight and Outline around objects [3].…”
Section: Introductionmentioning
confidence: 99%