2011
DOI: 10.1515/ijdhd.2011.063
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A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke

Abstract: Stroke survivors with continuing impairment in their upper limb fi nd it diffi cult to access the early intensive, task specifi c practice that research has shown is necessary for motor recovery. A systematic review of studies that investigate the effects of robot-assisted therapy on motor and functional recovery in patients with stroke, found signifi cant improvement in upper limb motor function, but the systems reviewed are expensive, require technical support, and are hospital or laboratory based. This pape… Show more

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Cited by 23 publications
(12 citation statements)
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“…resp.). This is in line with previous studies ( 17 , 50 , 51 ). The improvements in dexterity may result from the training being intensive, highly repetitive, and task-specific ( 5 ).…”
Section: Discussionsupporting
confidence: 94%
See 2 more Smart Citations
“…resp.). This is in line with previous studies ( 17 , 50 , 51 ). The improvements in dexterity may result from the training being intensive, highly repetitive, and task-specific ( 5 ).…”
Section: Discussionsupporting
confidence: 94%
“…Other studies have examined VBT delivered in the home environment of chronic stroke patients ( 50 , 51 ). Piron et al used a tele-rehabilitation approach using two computers, a camera, and a magnetic transmitter/receiver to deliver remote upper limb training in chronic stroke patients with favorable results.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The elements for 'stroke rehabilitation' included an adaptability to motor skill level, demonstrated extensively in games which feature automatic difficulty adjustment 87,138,139,153 and therapy-appropriate range of motion, a factor in examples using pre-game calibration tasks. 51,126,153,154 In addition, appropriate feedback and meaningful tasks, such as the reach, grasp, push and pull movements used with a virtual glove 41 were included, as well as a focus diverted from exercise, a concept which the University of Illinois' Art-empowered VR project featured heavily, guiding the player through a virtual story-like Alice in Wonderland experience. 155 Intentional movement and quantitative measurement were also later added, alongside various other usercentred elements.…”
Section: Towards a Model For Structured Designmentioning
confidence: 99%
“…Another common Wiimote customisation involves using a pair of Wiimotes with the LED sensor bar or custom LEDs as an IR camera as a low-cost motion capture system, such as [19]- [21].…”
Section: Literature Reviewmentioning
confidence: 99%