“…This technique uses computational methods to model players in games, with the aim of understanding, characterizing, and predicting player behaviors from cognitive, affective, and behavioral aspects [83]. With the availability of large-scale data collected from MMOs, empirical game analytics based on player modeling have become widespread [12,22,25,68]. For example, studies on World of Warcraft (WoW) [6], one of the most popular MMORPGs, have shown successes in modeling player actions (trading, questing, dungeons, raiding, etc.)…”