1997
DOI: 10.1111/1467-8659.00194
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A Survey of 3D Interaction Techniques

Abstract: Recent gains in the performance of 3D graphics hardware and rendering systems have not been matched by a corresponding improvement in our knowledge of how to interact with the virtual environments we create; therefore there is a need to examine these further if we are to improve the overall quality of our interactive 3D systems. This paper examines some of the interaction techniques which have been developed for object manipulation, navigation and application control in 3D virtual environments. The use of both… Show more

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Cited by 219 publications
(150 citation statements)
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References 62 publications
(46 reference statements)
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“…Later, some concepts like Walking in Place by Cyber Carpet (WIPCC) [3] were proposed to perform the walking concept in VEs. Chris Hand [5] made a fairly complete surveillance on different interaction interfaces that had been developed until late 1997. The interaction interfaces that have been developed after this date were mostly gesture-based.…”
Section: Related Workmentioning
confidence: 99%
“…Later, some concepts like Walking in Place by Cyber Carpet (WIPCC) [3] were proposed to perform the walking concept in VEs. Chris Hand [5] made a fairly complete surveillance on different interaction interfaces that had been developed until late 1997. The interaction interfaces that have been developed after this date were mostly gesture-based.…”
Section: Related Workmentioning
confidence: 99%
“…An example of this search feature is shown in Fig. 23. 3) Suggested Controls: Even more powerful are navigation controls based on the scene summaries and common paths described in Sections IV and V. Building good 3-D scene navigation controls is a surprisingly difficult problem; it is often easy for users to get lost in a scene, especially one they are unfamiliar with [28]. A completely free-form navigation interface, such as those common in 3-D games, allows a user to go wherever they choose, but users might not know where they should go to see the interesting parts of a scene.…”
Section: ) Object Selectionmentioning
confidence: 99%
“…Dans un EV, un interacteur effectue plusieurs types de tâches : navigation, sélec-tion/manipulation d'objets, contrôle d'application (Hand, 1997). Nous choisissons de nous intéresser à la sélection/manipulation d'objets.…”
Section: Réalité Virtuelle Et Interactionsunclassified