2018
DOI: 10.21205/deufmd.2018205808
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A Survey of BSDF Measurements and Representations

Abstract: Measuring and representing light reflection and transmission accurately are core to high fidelity visual simulation of materials. In this paper, we analyze state-of-the-art Bidirectional Scattering Distribution Function (BSDF) measurements and models. We show that the most of the state-ofthe-art BSDF models do not suggest a general solution for any surface class, from glasses to metals, isotropic to anisotropic materials, and daylight redirecting films. Furthermore, it's shown that an accurate and dense BSDF a… Show more

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Cited by 4 publications
(3 citation statements)
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“…Thus, we are interested in providing for the representation of homogeneous and heterogeneous subsurface scattering effects at different 3D modeling tools. We are also interested in representing BRDFs [1-3, 14,19,22,23,26,35-38,46,47], BSDFs [16][17][18]27,48,49], and multi-layered materials [27,29,48] at various 3D modeling tools.…”
Section: Future Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Thus, we are interested in providing for the representation of homogeneous and heterogeneous subsurface scattering effects at different 3D modeling tools. We are also interested in representing BRDFs [1-3, 14,19,22,23,26,35-38,46,47], BSDFs [16][17][18]27,48,49], and multi-layered materials [27,29,48] at various 3D modeling tools.…”
Section: Future Workmentioning
confidence: 99%
“…Light scattering occurs at various layers at the material and this situation provides some of this inner part of material to be seen. In the field of computer graphics, realistic representation of optically thick, translucent materials requires modeling of the Bidirectional Surface Scattering Reflectance Distribution Function (BSSRDF), which is a generalization of the Bidirectional Reflectance Distribution Function (BRDF) introduced by Nicodemus et al [32], [18,23].…”
Section: Introductionmentioning
confidence: 99%
“…Apart from state of the art methods of measuring complex surface reflectance properties at research centres such as CultLab3D (Singh 2014) in Darmstadt and the Dome II project at the University of Bonn (Schwarz et al 2013) (see also Murat 2018), digitisation technologies which rely on measuring reflected light at a single angle (whether by triangulating a laser spot or taking a photograph) will fail to accurately capture texture (and potentially geometry) for a wide variety of cultural heritage objects, including, but not limited to:…”
Section: D Models As Digital Surrogatesmentioning
confidence: 99%