2001
DOI: 10.1007/978-3-7091-6756-4_6
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A Survey of Methods for Volumetric Scene Reconstruction from Photographs

Abstract: Scene reconstruction, the task of generating a 3D model of a scene given multiple 2D photographs taken of the scene, is an old and difficult problem in computer vision. Since its introduction, scene reconstruction has found application in many fields, including robotics, virtual reality, and entertainment. Volumetric models are a natural choice for scene reconstruction. Three broad classes of volumetric reconstruction techniques have been developed based on geometric intersections, color consistency, and pair-… Show more

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Cited by 103 publications
(74 citation statements)
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“…This carving process is either a plane sweep one [7] or an operation on the surface voxels being considered [36]. This carving process can be single sweep or iterative in nature and is governed by the intersection of the rays from the surface voxels to the images in the sequence.…”
Section: Space Carvingmentioning
confidence: 99%
“…This carving process is either a plane sweep one [7] or an operation on the surface voxels being considered [36]. This carving process can be single sweep or iterative in nature and is governed by the intersection of the rays from the surface voxels to the images in the sequence.…”
Section: Space Carvingmentioning
confidence: 99%
“…A volumetric grid where each element (voxel) is tested against S is a simple and robust way to generate an approximate surface, but requires an additional quantisation step [17]. The volumetric visual hull can be refined by removing voxels which fail a colour consistency test [10] , although regions of a uniform or regular appearance can lead to unreliable refinement of the surface.…”
Section: Background Theorymentioning
confidence: 99%
“…In the context of robot vision, most papers deal with 3D reconstruction and focus on modeling accuracy. Classically, this is done either considering geometric objects (in that case, techniques are based on primitive reconstruction [6,12]) or representing the shapes thanks to meshes [3] or using an exhausting voxel representation of the scene (see [16] for a recent survey of methods involving sample representations), eventually reducing the complexity by means of hierarchical techniques like octrees. But, for several kinds of applications such as path planning, obstacle avoidance or exploration, only a preliminary 3D map of the scene is sufficient.…”
Section: Overviewmentioning
confidence: 99%