2008
DOI: 10.3233/icg-2008-31103
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A Survey of Np-Complete Puzzles

Abstract: Single-player games (often called puzzles) have received considerable attention from the scientific community. Consequently, interesting insights into some puzzles, and into the approaches for solving them, have emerged. However, many puzzles have been neglected, possibly because they are unknown to many people. In this article, we survey NP-Complete puzzles in the hope of motivating further research in this fascinating area, particularly for those puzzles which have received little scientific attention to dat… Show more

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Cited by 105 publications
(82 citation statements)
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“…Interestingly, despite its widespread appeal, Tetris is unwinnable. If you play it long enough, you will lose (Baccherini & Donatella, 2008;Kendall et al, 2008;Fahey, 2013)! There are seven unique shapes for zoids, one for each permutation of four contiguous block segments.…”
Section: Rules Of Tetrismentioning
confidence: 99%
“…Interestingly, despite its widespread appeal, Tetris is unwinnable. If you play it long enough, you will lose (Baccherini & Donatella, 2008;Kendall et al, 2008;Fahey, 2013)! There are seven unique shapes for zoids, one for each permutation of four contiguous block segments.…”
Section: Rules Of Tetrismentioning
confidence: 99%
“…Amongst other games to have been proved NP-complete or harder are the card solitaire games Klondike (Longpré & McKenzie, 2009), Freecell (Helmert, 2003) and Black Hole (Gent, Jefferson, Kelsey, Lynce, Miguel, Nightingale, Smith, & Tarim, 2007), the Sudoku puzzle (Takayuki & Takahiro, 2003), video games like Pac-Man (Viglietta, 2014), and casual games such as Minesweeper (Kaye, 2000), Candy Crush Saga and Bejeweled (Walsh, 2014;Guala, Leucci, & Natale, 2014). Many other games are surveyed by Kendall, Parkes, and Spoerer (2008) and by Demaine and Hearn (2009). In each case, the complexitytheorist must define a generalised class of instances.…”
Section: Introductionmentioning
confidence: 99%
“…The meta-puzzle for us theoretical computer scientists is to study the computational complexity of puzzles, characterizing them as polynomially solvable, NP-complete, or harder [7]. In the case of Nikoli puzzles, nearly every family has been proved NP-complete: Country Road [10], Corral [5], Fillomino [29], Hiroimono [1], Hashiwokakero [2], Heyawake [9], Kakuro [24], Kurodoko [15], Light Up [21], Masyu [6], Nurikabe ( [8], [20], [22]), Shakashaka [3], Slither Link ( [28], [29]), Sudoku ( [14], [29], [30]), Yajilin [10], and Yosenabe [12].…”
Section: Introductionmentioning
confidence: 99%