2018
DOI: 10.1111/cgf.13451
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A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data

Abstract: The amount of captured 3D data is continuously increasing, with the democratization of consumer depth cameras, the development of modern multi‐view stereo capture setups and the rise of single‐view 3D capture based on machine learning. The analysis and representation of this ever growing volume of 3D data, often corrupted with acquisition noise and reconstruction artefacts, is a serious challenge at the frontier between computer graphics and computer vision. To that end, segmentation and optimization are cruci… Show more

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Cited by 107 publications
(90 citation statements)
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References 117 publications
(356 reference statements)
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“…Among a large body of previous work on fitting primitives to 3D data, we review only methods that fit primitives to objects instead of scenes, as our target use cases are scanned point clouds of individual mechanical parts. For a more comprehensive review, see survey [13].…”
Section: Related Workmentioning
confidence: 99%
“…Among a large body of previous work on fitting primitives to 3D data, we review only methods that fit primitives to objects instead of scenes, as our target use cases are scanned point clouds of individual mechanical parts. For a more comprehensive review, see survey [13].…”
Section: Related Workmentioning
confidence: 99%
“…We briefly review the literature concerned with extraction of 3D planar structures. For further details and references, we point the reader to a recent, extensive review on the general primitive detection from 3D data [8].…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, in the case that the graph G contains vertex groups of a specific structure, we can in addition to orthogonality deduce which planes are parallel [21], which is also not being taking into account in Eq. (8). We address the two constraint types (orthogonal and parallel) differently: first, we re-structure our graph G by combining parallel planes into one node, where each node is endowed with a list of distances {d kl }.…”
Section: Refinement Of Orthogonality Primitivesmentioning
confidence: 99%
“…triangular meshes, quad meshes, CAD models) by decomposing the input shape into several components. Shape decomposition can be performed by clustering shape vertices [8], by using geometrical primitives [9], or by generating range scans from different viewpoints [10]. We use a similar approach to the latter in order to process the 3D shape regardless its 3D representation, resolution and vertex topology.…”
Section: Shape Decompositionmentioning
confidence: 99%