“…Steve Benford and Gabriella Giannachi (2008, 76-78) argue that user experience journeys can be described with three main trajectory types: canonical trajectories (i.e., proposed by the designers of that mixed reality experience), participant trajectories (i.e., pathways actualized in a concrete experience) and historic trajectories (i.e., remembered, exposed, remediated trajectories). While the originators proposed this theory as a sensitizing concept, and a tool enabling and supporting the design of such interactive humancomputer interfaces (for example as a vehicle for compiling craft knowledge or as a tool for new dramaturgies), it can be used also as a theoretical framework (see Velt, Benford andReeves 2017, 1098), which helps students, technologists, performers or users to understand the nature of mixed reality environments, and the "transformation of theatrical space" (Dixon 2007, 361). The trajectories conceptual framework will serve here as a tool for emphasizing the viewer's movements between the two strata of the performance.…”