Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Changing Our World, Changing Ourselves - CHI '02 2002
DOI: 10.1145/503457.503460
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A survey of user-centered design practice

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Cited by 209 publications
(214 citation statements)
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“…Therefore, the usability practitioner often faces the situation that user data need to be collected even before a working system is available for testing. Prototype testing then becomes the method of choice, and surveys among usability practitioners prove that the method of iterative user testing with early prototypes is very common (Vredenburg et al, 2002). The main requirements for prototypes are low cost of production and sufficient similarity to the final product to reach valid test outcomes.…”
Section: Perceived Prototype Fidelitymentioning
confidence: 99%
“…Therefore, the usability practitioner often faces the situation that user data need to be collected even before a working system is available for testing. Prototype testing then becomes the method of choice, and surveys among usability practitioners prove that the method of iterative user testing with early prototypes is very common (Vredenburg et al, 2002). The main requirements for prototypes are low cost of production and sufficient similarity to the final product to reach valid test outcomes.…”
Section: Perceived Prototype Fidelitymentioning
confidence: 99%
“…The methodology used for the experiment was the user-centered methodology [20]. Based on the methodology, the experiment should go through three main stages, where participants ‗say -do -make'.…”
Section: B Preliminary Studymentioning
confidence: 99%
“…The point of user-centered design is not just to create something that works but rather to create something that works for the intended user, something that is usable. Usable designs should "make it easy to determine what actions are possible at any moment; make things visible, including the conceptual model of the system, the alternative actions, and the results of actions; make it easy to evaluate the current state of the system; follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system state" (Norman, 1988, p. 188; see also Abras, Maloney-Krichmar, & Preece, 2004;Vredenbrurg et al, 2002). Usable designs created for the purpose of facilitating information practices have a specific purpose: they should make it easy for people (users) to find, choose, use, and share information.…”
Section: User-centered Designmentioning
confidence: 99%