2021
DOI: 10.1111/cgf.14426
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A Survey on Deep Learning for Skeleton‐Based Human Animation

Abstract: Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning (DL) and deep reinforcement learning (DRL). In this article, we propose a comprehensive survey on the state‐of‐the‐art approaches based on either DL or DRL in skeleton‐based human character animation. First, we introduce motion data representations, most common human motion datasets and how ba… Show more

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Cited by 48 publications
(42 citation statements)
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References 150 publications
(499 reference statements)
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“…We review various relevant works on motion generation, focusing on human and other character animation. For an in-depth survey of this extensive body of literature we refer the readers to the surveys in [Geijtenbeek et al 2011;Mourot et al 2021].…”
Section: Related Workmentioning
confidence: 99%
“…We review various relevant works on motion generation, focusing on human and other character animation. For an in-depth survey of this extensive body of literature we refer the readers to the surveys in [Geijtenbeek et al 2011;Mourot et al 2021].…”
Section: Related Workmentioning
confidence: 99%
“…However, a challenge in using recurrent models is that errors in the predicted poses are fed back into the input and accumulates [41], [45], causing them to fail in long-term motion prediction. A commonly observed consequence of this is that despite an RNN dominating in short-term prediction [14], the motions eventually collapse to an average pose [14], [45], [58].…”
Section: B Recurrent Modelsmentioning
confidence: 99%
“…Phase functions may not generalise well to other less repetitive motion types as they require the segmentation of each motion by start and endpoints, which in practice are difficult to define [58]. In this case, rather than letting the model map the differences between each motion internally, an external phase function needs to be manually defined for each motion [45].…”
Section: Phase Functioned Neural Networkmentioning
confidence: 99%
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“…In the past years, research on non-verbal social behavior forecasting has followed distinct paths for social signal prediction and computer vision fields, although they share most of their fundamental concerns. For example, the human motion forecasting field does not usually refer to any social signal forecasting work (Mourot et al, 2021), even though some of them predict visual social cues, or action labels. And vice versa.…”
Section: Introductionmentioning
confidence: 99%