BACKGROUND
Traditional personality assessment tools, such as questionnaires, were prone to social desirability bias and response distortions, leading to inaccurate measurements and misdiagnosis. These issues undermined the effectiveness of interventions and treatments, necessitating the development of more reliable assessment methods.
OBJECTIVE
This study aimed to develop and validate a gamified assessment tool (ASP-ECD-G) based on Evidence-Centered Design (ECD) to measure antisocial personality traits through participant behavior in a virtual workplace environment.
METHODS
The ASP-ECD-G was designed using game elements like narrative, immersion, and feedback to assess antisocial traits. It was based on the DSM-5’s alternative model for diagnosing antisocial personality disorder, which includes traits such as Machiavellism, callousness, deceitfulness, hostility, risk-taking, impulsivity, and irresponsibility. The tool’s development was validated through three sub-studies: Study 1 focused on creating the assessment ontology, Study 2 constructed the assessment model, and Study 3 validated the tool’s characteristics using a 2×2 mixed experimental design.
RESULTS
The validity tests showed that ASP-ECD-G effectively reflected individual antisocial traits with high robustness in content validity, construct validity, and criterion validity. The tool demonstrated strong resistance to manipulation, preventing participants from altering responses in high-risk scenarios.
CONCLUSIONS
ASP-ECD-G proved to be a reliable and effective tool for measuring antisocial personality traits in psychological research and organizational contexts, including recruitment and employee management. Its applicability and validity in different cultural contexts and scenarios were also explored.