2015
DOI: 10.1016/j.compedu.2015.07.011
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A systematic literature review on serious games evaluation: An application to software project management

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Cited by 213 publications
(182 citation statements)
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References 76 publications
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“…The methods used to measure their effectiveness vary from study to study (some standard guidelines are starting to arise [6]). However, a large number of serious games research studies primarily depend on data from surveys and questionnaires [7].…”
Section: Introductionmentioning
confidence: 99%
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“…The methods used to measure their effectiveness vary from study to study (some standard guidelines are starting to arise [6]). However, a large number of serious games research studies primarily depend on data from surveys and questionnaires [7].…”
Section: Introductionmentioning
confidence: 99%
“…Current research shows that questionnaires, which are outside the game context, are the most common method to collect data in formal experiments with serious games [7]. This heavily contrasts with the practices in non-formal environments.…”
Section: Introductionmentioning
confidence: 99%
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“…These games assist learners to understand a particular subject, help them in acquiring new skills, and expand their existing concepts (Dempsey et al, 1996). By playing the games, learners can experience a simulated real world problem (Calderón and Ruiz, 2015) without exposure to the costs and risks associated with it (Dantas et al, 2004). Serious games can be played with multiple players, such as the Virtual Construction Negotiation (VCON) game (Yaoyuenyong et al, 2005), or they can only be played by a single player, such as the Virtual Construction Simulator (VCS) game (Nikolic et al, 2010).…”
Section: Characteristics Of Serious Gamesmentioning
confidence: 99%
“…Regarding the scope of serious games for training SPM, there are a limited number of games available (Caulfield, Xia, Veal, & Maj, 2011;Calderón & Ruiz, 2015;Petri & von Wangenheim, 2017), with well-known examples being: SimSoft , SimSE (Navarro & Hoek, 2004), X-MED (Von Wangenheim, Thiry, & Kochanski, 2009), DELIVER! (Von Wangenheim, Savi, & Borgatto, 2012).…”
Section: Introductionmentioning
confidence: 99%