2021
DOI: 10.46328/ijtes.176
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A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality

Abstract: Changes in the lifestyles of human beings keep up with science and technology in tandem with the growth of science and technology. As in all fields, expectations are influenced by the advancement of science and technology for the use of emerging technologies in educational environments. By empowering the physical world with virtual information, Augmented Reality (AR) creates new opportunities for education. The impact of uncertainty and scientific advances in the field of application has modified the definitio… Show more

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Cited by 26 publications
(19 citation statements)
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“…There are numerous literature review articles on AR in education [9], providing assistance in science, technology, engineering, and math learning [10,11]; AR games related to learning and social interaction [12]; educational games [13,14] and digital games in interesting activities [15,16]; AR-Mobile in learning abstract concepts [17]; AR as an interactive system for math learning [18]; AR in sport education and training [19]; and using games and AR in education [20]. However, it is not common for literature reviews to integrate AR, games, learning models, and pedagogical ways for fun learning.…”
Section: Methodsmentioning
confidence: 99%
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“…There are numerous literature review articles on AR in education [9], providing assistance in science, technology, engineering, and math learning [10,11]; AR games related to learning and social interaction [12]; educational games [13,14] and digital games in interesting activities [15,16]; AR-Mobile in learning abstract concepts [17]; AR as an interactive system for math learning [18]; AR in sport education and training [19]; and using games and AR in education [20]. However, it is not common for literature reviews to integrate AR, games, learning models, and pedagogical ways for fun learning.…”
Section: Methodsmentioning
confidence: 99%
“…Relationship refers to the desire to have a close relationship and affectivity with others. The reviewed works consider that the use of AR and games induce motivational aspects for learning [19,20].…”
Section: Motivational Psychologymentioning
confidence: 99%
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“…The first step consists of the database selection, criteria establishment, and determination of the categories. The further two steps deal with the description and discussion of the review' results (Alper et al, 2021).…”
Section: Methodsmentioning
confidence: 99%