2016 American Control Conference (ACC) 2016
DOI: 10.1109/acc.2016.7525439
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A systematic process for evaluating structured perfect Bayesian equilibria in dynamic games with asymmetric information

Abstract: We consider both finite-horizon and infinite-horizon versions of a dynamic game with N selfish players who observe their types privately and take actions that are publicly observed. Players' types evolve as conditionally independent Markov processes, conditioned on their current actions. Their actions and types jointly determine their instantaneous rewards. In dynamic games with asymmetric information a widely used concept of equilibrium is perfect Bayesian equilibrium (PBE), which consists of a strategy and b… Show more

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Cited by 31 publications
(95 citation statements)
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“…4. Common information based perfect Bayesian equilibria in stochastic games of asymmetric information: Authors in [30] and [39] consider a stochastic game model (can be non-zero sum) in which the system state can be decomposed into a public state that is commonly observed by all players and a private state that is privately observed by each player. In this model, all the players' past actions are commonly observed and additionally, an imperfect version of players' private state may be disclosed to all the players at each time.…”
Section: Stochastic Games Of Asymmetric Information With Strategy-indmentioning
confidence: 99%
See 2 more Smart Citations
“…4. Common information based perfect Bayesian equilibria in stochastic games of asymmetric information: Authors in [30] and [39] consider a stochastic game model (can be non-zero sum) in which the system state can be decomposed into a public state that is commonly observed by all players and a private state that is privately observed by each player. In this model, all the players' past actions are commonly observed and additionally, an imperfect version of players' private state may be disclosed to all the players at each time.…”
Section: Stochastic Games Of Asymmetric Information With Strategy-indmentioning
confidence: 99%
“…In this paper, we only consider two-player zerosum games. However, our general model captures many other models with system dynamics and information structures that may not conform to the model considered in [30,39]. For instance, unlike in [30,39], players' actions may not be fully observed in our model.…”
Section: Stochastic Games Of Asymmetric Information With Strategy-indmentioning
confidence: 99%
See 1 more Smart Citation
“…We are interested in PBEs with strategies, g i t (·|h i t ) = ψ i t (·|S(h i t )), that are functions of h i t only through the summaries S(h i t ). These PBEs are called structured PBEs [22]. In contrast to H i t , the set of summaries does not grow in time and therefore, finding such structured PBEs is less complicated than a general PBE.…”
Section: Structured Pbementioning
confidence: 99%
“…In contrast to H i t , the set of summaries does not grow in time and therefore, finding such structured PBEs is less complicated than a general PBE. According to [22], we can show that players can guarantee the same rewards by playing structured strategies compared to the general non-structured ones. In the dynamic games with asymmetric information, the summaries are usually the belief of players over the unknown variables of the game.…”
Section: Structured Pbementioning
confidence: 99%