2022
DOI: 10.1007/s11423-022-10122-y
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A systematic review of augmented reality game-based Learning in STEM education

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Cited by 51 publications
(26 citation statements)
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“…In the literature, systematic review studies that deal with STEM education from various perspectives generally intensified in 2018 and beyond. Systematic reviews of STEM education generally focus on augmented reality (Ibáñez & Delgado-Kloos, 2018;Yu et al, 2022), distance education (Alangari, 2022;Gamage et al, 2022), engineering design processes (Hafiz & Ayop, 2019), game-based learning (Gao et al, 2020), robotics (Ferrada-Ferrada et al, 2020Hussin et al, 2019), special education (Ehsan et al, 2018;Kolne & Lindsay, 2020;Schreffler et al, 2019), computational thinking (Wang et al, 2021), mobile learning (Khaokhajorn et al, 2020), project-based learning (Imaduddin et al, 2021), measurement and evaluation (Mahanan et al, 2021), and artificial intelligence (Zawacki-Richter et al, 2019). Some of the systematic review studies on STEM education are summarized below.…”
Section: Reviews On Stem Educationmentioning
confidence: 99%
“…In the literature, systematic review studies that deal with STEM education from various perspectives generally intensified in 2018 and beyond. Systematic reviews of STEM education generally focus on augmented reality (Ibáñez & Delgado-Kloos, 2018;Yu et al, 2022), distance education (Alangari, 2022;Gamage et al, 2022), engineering design processes (Hafiz & Ayop, 2019), game-based learning (Gao et al, 2020), robotics (Ferrada-Ferrada et al, 2020Hussin et al, 2019), special education (Ehsan et al, 2018;Kolne & Lindsay, 2020;Schreffler et al, 2019), computational thinking (Wang et al, 2021), mobile learning (Khaokhajorn et al, 2020), project-based learning (Imaduddin et al, 2021), measurement and evaluation (Mahanan et al, 2021), and artificial intelligence (Zawacki-Richter et al, 2019). Some of the systematic review studies on STEM education are summarized below.…”
Section: Reviews On Stem Educationmentioning
confidence: 99%
“…Mobile learning was born, and the teaching model has changed dramatically. This new type of learning provides learners with the possibility of “wireless” and ubiquitous learning opportunities [ [5] , [6] , [7] ]. Anyone who is willing to learn can study at anytime and anywhere to enrich personal knowledge efficiently [ 8 ].…”
Section: Introductionmentioning
confidence: 99%
“…These findings suggest that AR has a moderate impact on learning effectiveness. Augmented Reality Technology for Learning Physical Education ... Yu et al (2022) conducted A thorough search of the ScienceDirect database turned up 19 publications related to the systematic review of the literature on the advantages and difficulties associated with using augmented reality (AR) in STEM education. Further investigation of these articles resulted in four themes of AR advantages: its contribution to learners, the learning outcomes, the interaction of AR, and other benefits.…”
Section: Discussionmentioning
confidence: 99%