2020
DOI: 10.1016/j.compedu.2019.103778
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A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

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Cited by 1,733 publications
(1,216 citation statements)
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“…Two recent systematic reviews on VR in higher education (Kavanagh et al, 2017;Radianti et al, 2020) have reported positive findings. Kavanagh et al (2017) published a systematic review on how and why educators use VR in their teaching, and the limitations they experienced.…”
Section: Virtual Reality As a Teaching Tool In Post-secondary Educationmentioning
confidence: 99%
See 3 more Smart Citations
“…Two recent systematic reviews on VR in higher education (Kavanagh et al, 2017;Radianti et al, 2020) have reported positive findings. Kavanagh et al (2017) published a systematic review on how and why educators use VR in their teaching, and the limitations they experienced.…”
Section: Virtual Reality As a Teaching Tool In Post-secondary Educationmentioning
confidence: 99%
“…Authors generally agree that VR first emerged in the 1960s, became commercially viable in the late 1980s, and experienced a surge of interest through the 1990s (Cipresso, Giglioli, Raya, & Riva, 2018;Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis, 2014). Recently, technological advances related to cost and immersive capabilities have positioned it as an affordable and attractive teaching and learning tool for educators (Johnston, Olivas, Steele, Smith, & Bailey, 2018;Kardong-Edgren et al, 2019;Kavanagh, Luxton-Reilly, Wuensche, & Plimmer, 2017;Radianti, Majchrzak, Fromm, & Wohlgenannt, 2020). While affordability is relative to equipment, authors predict advances will make VR increasingly affordable in the coming years, thus resulting in its adoption and prompting calls for research into VR as an educational tool (Foronda et al, 2020;Radianti et al, 2020).…”
Section: Virtual Reality As a Teaching Tool In Post-secondary Educationmentioning
confidence: 99%
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“…VR has shown from the beginning a great potential and was successfully implemented in various fields, for instance, in industrial and professional design [ 1 , 2 ], but also in higher education [ 2 ] or training [ 3 ] According to the literature, possible fields of application of VR in medicine include patients’ rehabilitation [ 4 , 5 , 6 ] such as in case of Traumatic Brain Injury [ 7 ] or Parkinson’s disease [ 8 ], disability management [ 4 ], surgical training [ 4 ], psychological diseases therapy [ 4 ], and treatment of acute and chronic pain [ 4 , 5 , 6 , 7 , 8 , 9 ].…”
Section: Introductionmentioning
confidence: 99%