“…Authors generally agree that VR first emerged in the 1960s, became commercially viable in the late 1980s, and experienced a surge of interest through the 1990s (Cipresso, Giglioli, Raya, & Riva, 2018;Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis, 2014). Recently, technological advances related to cost and immersive capabilities have positioned it as an affordable and attractive teaching and learning tool for educators (Johnston, Olivas, Steele, Smith, & Bailey, 2018;Kardong-Edgren et al, 2019;Kavanagh, Luxton-Reilly, Wuensche, & Plimmer, 2017;Radianti, Majchrzak, Fromm, & Wohlgenannt, 2020). While affordability is relative to equipment, authors predict advances will make VR increasingly affordable in the coming years, thus resulting in its adoption and prompting calls for research into VR as an educational tool (Foronda et al, 2020;Radianti et al, 2020).…”