2024
DOI: 10.3390/electronics13050890
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A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?

Lap-Kei Lee,
Xiaodong Wei,
Kwok Tai Chui
et al.

Abstract: The recent integration of educational technologies and emerging learning approaches into education systems has been driven largely by the pandemic. This paper conducts a systematic review and delves into the new wave of research on serious games designed for innovative learning using augmented reality (AR), virtual reality (VR), and mixed reality (MR). The review was referenced to the review protocol, PRISMA 2020. Using the Scopus Database with a time filter from 2007 to 2023 (27 July), we searched 329 article… Show more

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Cited by 13 publications
(3 citation statements)
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“…An online game is a video game that partially or completely is played through the Internet or Intranet. Online games can be played on any number of devices from dedicated video game consoles such as PlayStations, Xboxes, and Nintendo Switches, to computers, laptops, and mobile phones [112]. There are two types of interaction in online games, i.e., Player versus Environment (PvE) and Player versus Player (PvP) that can be classified as follows:…”
Section: Online Gamingmentioning
confidence: 99%
“…An online game is a video game that partially or completely is played through the Internet or Intranet. Online games can be played on any number of devices from dedicated video game consoles such as PlayStations, Xboxes, and Nintendo Switches, to computers, laptops, and mobile phones [112]. There are two types of interaction in online games, i.e., Player versus Environment (PvE) and Player versus Player (PvP) that can be classified as follows:…”
Section: Online Gamingmentioning
confidence: 99%
“…An online game is a video game that is played partially or completely through the Internet or Intranet. Online games can be played on any number of devices from dedicated video game consoles such as PlayStations, Xboxes, and Nintendo Switches, to computers, laptops, and mobile phones [112]. There are two types of interaction in online games, i.e., player versus environment (PvE) and player versus player (PvP), that can be classified as follows:…”
Section: Online Gamingmentioning
confidence: 99%
“…This progression, particularly in immersive VR, has found diverse applications across various domains, including medicine, industry, and education [1]. Notably, VR has shown its potential to improve learning outcomes [2,3], particularly in subjects requiring strong visual and spatial comprehension, such as geometry, 3D modeling, and computer science [4].…”
Section: Introductionmentioning
confidence: 99%