2022
DOI: 10.3233/shti220681
|View full text |Cite
|
Sign up to set email alerts
|

A Systematic Review on Improving Health Literacy in Rural Africa Using Mobile Serious Games

Abstract: Driven by an increase in the availability of cheap low-cost mobile phones and a jump in the number of telecom subscribers, the African gaming world is booming. Most importantly, it has opened an opportunity for rural communities to have an almost identical mobile phone experience than people living in urban areas. It has also opened an opportunity to leverage this high penetration of mobile devices to design mobile-based applications such as mobile serious games. The latter assists individuals living in these … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
2
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
4

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 3 publications
0
2
0
Order By: Relevance
“…But it should be notated that health literacy levels variated from country to country, from 8.51% in Niger to 63.89% in Namibia (11). Ehealth solutions, linked to the increasing penetration of mobile technology, contribute to overcoming health literacy challenges in Sub-Saharan Africa (12).…”
Section: Health Literacymentioning
confidence: 99%
“…But it should be notated that health literacy levels variated from country to country, from 8.51% in Niger to 63.89% in Namibia (11). Ehealth solutions, linked to the increasing penetration of mobile technology, contribute to overcoming health literacy challenges in Sub-Saharan Africa (12).…”
Section: Health Literacymentioning
confidence: 99%
“…The drive is to elucidate the benefits and cons of serious games and the mechanisms underlying the impacts of serious games. Advantages of serious games include increased motivation to do work, enhanced learning and increased social bonding among participants (Bergeron, 2008; Breuer & Bente, 2010; Ramachandran et al, 2016). Disadvantages include the possible increased levels of anxiety and aggression from playing violent games, but this effect is still under debate (Susi et al, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…One of its great advantages of using SGs is the creation of motivational factors that have significant learning for students (Naul and Liu, 2020) (Meij, Veldkamp and Leemkuil, 2020). On the other hand, there are authors who affirm that SGs help students to develop critical thinking skills (Madani, Pierce and Mirchi, 2017), improve retention (Bergeron, 2008), increase creativity (Riedel & Hauge, 2011), develop problem-solving skills and decision making (Pacheco-Velazquez, 2022).…”
Section: Introductionmentioning
confidence: 99%