2021
DOI: 10.1080/09500693.2020.1868609
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A taxonomy of cognitive image functions for science curriculum materials: identifying and creating ‘performative’ visual displays

Abstract: Pedagogical content knowledge of science teachers includes knowledge of representational forms, such as visual displays. Past research has provided a general means to evaluate pictures, but is not fine-grained on features internal to pictures. Furthermore, many existing picture function typologies consider pictures as subservient to text, though pictures have their own explanatory power. We here adapt a general 'performative' image function typology into a science-specific taxonomy of cognitive image functions… Show more

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Cited by 13 publications
(12 citation statements)
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“…"Mapping is a visual representation of information and can be in the form of tables, flow charts or textual information" (Ervin et al, 2013, p. 310). Undoubtedly, diagrams or visual displays enhance explanatory power (Peterson et al, 2021). Tables, scope, and sequence charts provide a visual representation of knowledge.…”
Section: Curriculum Mapping Of Conceptsmentioning
confidence: 99%
“…"Mapping is a visual representation of information and can be in the form of tables, flow charts or textual information" (Ervin et al, 2013, p. 310). Undoubtedly, diagrams or visual displays enhance explanatory power (Peterson et al, 2021). Tables, scope, and sequence charts provide a visual representation of knowledge.…”
Section: Curriculum Mapping Of Conceptsmentioning
confidence: 99%
“…In the first case, posts distributed in Scale Worlds are intended to help users assess relative size (Delgado, 2009), because posts near the user are repeated near large entities, turning them into relative units (see Lamon, 1994, on unitizing). The posts function as armatures, i.e., nondepictive visual elements that assist in the interpretation of depictive entities (Peterson et al, 2021). However, posts may increase extraneous cognitive load by increasing the degree of element interactivity (Sweller 2010).…”
Section: Introductionmentioning
confidence: 99%
“…The prototype was implemented in an immersive Cave Automatic Virtual Environment (CAVE) designed to support effective user perception and interaction (Figure 1). The development of Scale Worlds was guided by theory on visual representations (Peterson et al, 2021) and scale cognition (Delgado, 2013;Magaña et al, 2012). During development, we encountered conflicts between usability and the cognitive theories.…”
Section: Introductionmentioning
confidence: 99%
“…First, magazine helped students understand the material, fostered motivation, and made learning student-centered and strengthen memory [55] so that they successfully solved the problem [56], [57]. Second, the pictures presented in the magazine helped students to learn and understand the material and built meaning 513 [58]. Third, the magazine was designed to be colorful to attract students' interest [52].…”
Section: Effectiveness Of Biophy Magazinementioning
confidence: 99%