Games for Health 2013
DOI: 10.1007/978-3-658-02897-8_17
|View full text |Cite
|
Sign up to set email alerts
|

A Taxonomy of Serious Games for Dementia

Abstract: Serious games for dementia (SG4D) hold their own, unique and significant space within the Games for Health domain. However, the SG4D field still has not been fully mapped out and classified. In this work, we present a generic taxonomy of serious games for dementia, based on the health functions and the health purposes they serve. Firstly, we classify dementia games based on the health function they serve, in: cognitive, physical and social-emotional games. Each of these functions serves a variety of health pur… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
49
0
8

Year Published

2014
2014
2023
2023

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 56 publications
(57 citation statements)
references
References 22 publications
0
49
0
8
Order By: Relevance
“…1,18 The design of Smartkuber was informed by, and tested within, a long-term project documented in previous articles. A thorough literature review and taxonomy analysis 19,20 resulted in shaping of the characteristics and the theoretical description of the gaming system, 1,21 followed by an iterative development process and the examination of several interaction, game design, and game content aspects. 22,23 This article describes the design and development process of Smartkuber and, consequently, examines and studies the utility of the Smartkuber game as an entertaining and motivating tool for cognitive health screening of elderly players.…”
Section: Boletsis and Mccallummentioning
confidence: 99%
“…1,18 The design of Smartkuber was informed by, and tested within, a long-term project documented in previous articles. A thorough literature review and taxonomy analysis 19,20 resulted in shaping of the characteristics and the theoretical description of the gaming system, 1,21 followed by an iterative development process and the examination of several interaction, game design, and game content aspects. 22,23 This article describes the design and development process of Smartkuber and, consequently, examines and studies the utility of the Smartkuber game as an entertaining and motivating tool for cognitive health screening of elderly players.…”
Section: Boletsis and Mccallummentioning
confidence: 99%
“…The radio plays songs of the earlier years of the patients and should serve as alternate stimulation of the user. Also a cognitive game with completing of sayings is implemented on multiple pages with two different scenarios: (1) tapping on the right answer, (2) dragging the right answer to a target location. Wordplays, including sayings, are widely used in mind training therapies for dementia patients to exercise their mind.…”
Section: Game Prototype Mindtrainingmentioning
confidence: 99%
“…In addition to medicine-based therapies, also non-medicine-based therapies exist to slow down the progress of the disease. Current studies present a meaningful integration of tablet computers, such as iPads, into the therapy context with the aim of benefiting cognitive abilities or acting as trigger for the patient [2,8]. Particularly mobile games show great potential to stimulate dementia patients [1,4].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Some of these engines will be discussed here: I. Impact: It is a JavaScript system that encourages the engineers to build HTML 5 game for Smartphones and desktop programs [21]. The game engine gives distinctive layers to chip away at, and each can be stacked on top of another.…”
Section: Cross Platform Comparisonmentioning
confidence: 99%