2021
DOI: 10.14744/felt.2021.00043
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A telecollaborative approach to foster students' critical thinking skills

Abstract: This study reports on a telecollaborative approach to foster students' critical thinking skills, more specifically to help them gain knowledge about a different educational culture and develop a critical perspective upon their own educational culture at the university. The study specifically examines the extent to which participation in telecollaboration enabled students to complete a critical thinking task and how students perceived their telecollaborative learning experiences. Undergraduate students taking a… Show more

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Cited by 1 publication
(1 citation statement)
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“…Online education in a more general sense, but also in relation to flipped learning (e.g., Ekmekçi, 2017; Girgin & Cabaroğlu, 2021; Gürlüyer & Elkılıç, 2020), multimedia learning (e.g., Cananoğlu & Akpınar, 2022; Onat, 2018; Yeşildağ & Sadık, 2021), Massive Open Online Course (MOOC) (Yaşar, 2020), telecollaboration (Akayoğlu et al, 2022; Sarıcaoğlu, 2021), and digital game based learning (e.g., Alyaz & Genç, 2016; Musaoğlu-Aydın & Akkuş-Çakır, 2022) have been within the research interests of Turkey-based scholars in recent years. Ekmekçi (2017) and Alyaz and Genç (2016), for instance, both found positive learning outcomes and positive learner attitudes when it comes to flipped learning and digital game-based language learning pedagogy, respectively.…”
Section: Classroom Processes and Instructional Practicesmentioning
confidence: 99%
“…Online education in a more general sense, but also in relation to flipped learning (e.g., Ekmekçi, 2017; Girgin & Cabaroğlu, 2021; Gürlüyer & Elkılıç, 2020), multimedia learning (e.g., Cananoğlu & Akpınar, 2022; Onat, 2018; Yeşildağ & Sadık, 2021), Massive Open Online Course (MOOC) (Yaşar, 2020), telecollaboration (Akayoğlu et al, 2022; Sarıcaoğlu, 2021), and digital game based learning (e.g., Alyaz & Genç, 2016; Musaoğlu-Aydın & Akkuş-Çakır, 2022) have been within the research interests of Turkey-based scholars in recent years. Ekmekçi (2017) and Alyaz and Genç (2016), for instance, both found positive learning outcomes and positive learner attitudes when it comes to flipped learning and digital game-based language learning pedagogy, respectively.…”
Section: Classroom Processes and Instructional Practicesmentioning
confidence: 99%