2012
DOI: 10.4018/ijgbl.2012100103
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A Theoretical Framework for Serious Game Design

Abstract: It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophistica… Show more

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Cited by 112 publications
(56 citation statements)
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References 68 publications
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“…process (Pulman & Shufflebottom, 2009;Rooney, 2012). With the perspective of developing an educational game, for example, the project director or manager will have to consider contributions from a multidisciplinary team.…”
Section: Sg Design and Development: Models And Frameworkmentioning
confidence: 99%
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“…process (Pulman & Shufflebottom, 2009;Rooney, 2012). With the perspective of developing an educational game, for example, the project director or manager will have to consider contributions from a multidisciplinary team.…”
Section: Sg Design and Development: Models And Frameworkmentioning
confidence: 99%
“…The increasing use of games in non-entertainment contexts, also known as Serious Games (SG), is transforming everyday lives and most importantly injecting more fun in everyday contexts (McGonigal, 2008). The power of games to immerse and motivate (Garris, Ahlers and Driskell, 2002;Rooney, 2012;Arnab et al, 2013) and the capabilities of games to foster and facilitate cognitive gain, awareness and behavioural change, have encouraged more games of this nature to be developed within a research context as well as to be deployed in real application settings.…”
Section: Introductionmentioning
confidence: 99%
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“…In total, 7 studies [12,18,20-23,26] mention psychological fidelity as, if not the most, an important design parameter in serious games and simulations. In addition, these studies claim that representing the real world as literal as possible is less important for learning.…”
Section: Resultsmentioning
confidence: 99%
“…In 3 studies, the reported effects can only be explained via the road of a second-class transfer type but are described in other terminology. Most studies report about psychological fidelity [12,18,20-23,26], virtual presence [17], and immersion [16,18] as important conditions for desired outcome.…”
Section: Discussionmentioning
confidence: 99%