1996
DOI: 10.1016/0923-5965(95)00057-7
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A three-dimensional muscle-based facial expression synthesizer for model-based image coding

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Cited by 6 publications
(4 citation statements)
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“…The need for searching 2D points in the images is a serious disadvantage because of the dependence on the acquisition conditions. Some applications of the use of a generic 3D head model are: analysis and synthesis of facial expressions (Lei et al, 1996), analysis of robustness to illumination or pose correction in an AFR systems (Lee and Ranganath, 2003), generation of synthetic faces to augment the number of variations of each individual of the training set (Vetter, 1999), among others.…”
Section: D Face Models To Extract Features From 2d Datamentioning
confidence: 99%
“…The need for searching 2D points in the images is a serious disadvantage because of the dependence on the acquisition conditions. Some applications of the use of a generic 3D head model are: analysis and synthesis of facial expressions (Lei et al, 1996), analysis of robustness to illumination or pose correction in an AFR systems (Lee and Ranganath, 2003), generation of synthetic faces to augment the number of variations of each individual of the training set (Vetter, 1999), among others.…”
Section: D Face Models To Extract Features From 2d Datamentioning
confidence: 99%
“…One common holistic technique on 3D object recognition is based on the correspondence among scene points and model points in order to determinate the object pose and location and to extract features to perform the recognition 35 . The use of a generic 3D head model 36 has some applications like analysis and synthesis of facial expressions 41 , illumination or pose correction in a face recognition system 39 , descriptor extraction 40 and generation of synthetic face variations (i.e. illumination changes, rotations...) to augment the number of training views of each individual 62,34 (to increase robustness when there exist such variations).…”
Section: Holistic 3d Face Modellingmentioning
confidence: 99%
“…-La animación por computador [Lei96], empleada en las industrias dedicadas al cine, vídeos o videojuegos, también demandan una animación realista de las caras humanas.…”
Section: Análisis Y Síntesis De Expresiones Facialesunclassified
“…•49-En [Lei96] se presenta un método de síntesis de expresiones faciales 3D basado en músculos. La síntesis se efectúa mediante contracciones de 19 músculos para modificar un modelo 3D de la cabeza humana incluyendo la rotación de la mandíbula, utilizando 22 puntos faciales.…”
Section: Análisis Y Síntesis De Expresiones Facialesunclassified