2014
DOI: 10.1007/978-3-319-12601-2_12
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A Three-Stage Colonel Blotto Game: When to Provide More Information to an Adversary

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Cited by 18 publications
(19 citation statements)
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“…In particular, [17] introduced a two-vs-one model, and identified when a (public) unilateral transfer of resources between coalitional players is beneficial. Subsequent work in [24], [25] considers similar settings where the two players can decide to add battlefields in addition to transferring resources amongst each other. Counter-intuitively, they showed that the players in the coalition achieve better performance if the transfers are made public to their adversary.…”
Section: Related Literaturementioning
confidence: 99%
See 1 more Smart Citation
“…In particular, [17] introduced a two-vs-one model, and identified when a (public) unilateral transfer of resources between coalitional players is beneficial. Subsequent work in [24], [25] considers similar settings where the two players can decide to add battlefields in addition to transferring resources amongst each other. Counter-intuitively, they showed that the players in the coalition achieve better performance if the transfers are made public to their adversary.…”
Section: Related Literaturementioning
confidence: 99%
“…It takes its maximal value at p * . To prove u B (p * ) < π nom B , it suffices to show that player B has an incentive to pre-commit only if player A matches a precommitment p > p * , which is impossible due to (25). Indeed,…”
Section: B Guaranteed Payoffs Through Pre-commitmentsmentioning
confidence: 99%
“…In recent years, simpler variants of Blotto games have been considered to study team settings. For instance, [13], [14] study coalitional scenarios where two players opposing a common enemy can decide to unilaterally transfer resources among themselves before play begins. The model in [15] considers a similar setup, where a team's players instead decide to pre-commit resources onto battlefields.…”
Section: Equal Divisionmentioning
confidence: 99%
“…We consider a modified version of the three-player coalitional General Lotto game studied in, e.g., [11], [12], [4], [13]. In the game, a player A competes against two players, 1 and 2, on two disjoint sets of battlefields, B 1 and B 2 , with battlefield values v j = (v j,1 , .…”
Section: A Coalitional General Lotto Games With Pre-commitmentmentioning
confidence: 99%
“…Previous work has considered similar three-stage, threeplayer setups, in which the team players have the option of transferring resources among each other, or of adding battlefields to their respective one-shot games [11], [12], [4], [13]. The problem we pose here differs in regard to the non-possibility of forming alliances even when there is a common enemy.…”
Section: Introductionmentioning
confidence: 99%