2019
DOI: 10.1007/978-3-030-11548-7_28
|View full text |Cite
|
Sign up to set email alerts
|

A Toolkit for Creating Cross-Reality Serious Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
1
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(1 citation statement)
references
References 12 publications
0
1
0
Order By: Relevance
“…To simplify and speed up the design and development of educational games based on cross-reality technology, we developed a toolkit named MyXRGames. The design journey that led to the development of the MyXRGames prototyping toolkit is described in detail in two previous publications [2,4,52], including the requirements that were extracted through a user-centered design process, the design drivers, implementations and technical limitations. For the sake of completeness and readability, we include here a short description of the main functionality of the toolkit.…”
Section: Myxrgames: a Cross-reality Game Toolkitmentioning
confidence: 99%
“…To simplify and speed up the design and development of educational games based on cross-reality technology, we developed a toolkit named MyXRGames. The design journey that led to the development of the MyXRGames prototyping toolkit is described in detail in two previous publications [2,4,52], including the requirements that were extracted through a user-centered design process, the design drivers, implementations and technical limitations. For the sake of completeness and readability, we include here a short description of the main functionality of the toolkit.…”
Section: Myxrgames: a Cross-reality Game Toolkitmentioning
confidence: 99%