2010 15th IEEE International Conference on Engineering of Complex Computer Systems 2010
DOI: 10.1109/iceccs.2010.7
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A Transactional Architecture for Simulation

Abstract: Abstract-We are developing a concurrent, agent-based approach to complex systems simulation as part of the CoSMoS project. In such simulations an agent's behaviour can typically be characterised as a series of queries and updates to its environment-a "transactional" pattern of interaction familiar to programmers of database systems. We explore how ideas from the field of databases, such as optimistic approaches to consistency and replication, may profitably be applied to the field of simulation, and how the co… Show more

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Cited by 2 publications
(1 citation statement)
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“…Communication across a network has a considerably higher latency than local communication, but standard distributed programming techniques -such as the use of local proxies [85] and pipelined protocols [86] -can be applied to minimise these overheads, while runtime system integration allows activities to run while others are waiting for network communications [87,88]. CoSMoS has developed design patterns for efficient distributed simulation using messagepassing techniques [89]; ongoing work includes new approaches to temporal synchronisation in distributed simulations [90].…”
Section: Scalable Simulationmentioning
confidence: 99%
“…Communication across a network has a considerably higher latency than local communication, but standard distributed programming techniques -such as the use of local proxies [85] and pipelined protocols [86] -can be applied to minimise these overheads, while runtime system integration allows activities to run while others are waiting for network communications [87,88]. CoSMoS has developed design patterns for efficient distributed simulation using messagepassing techniques [89]; ongoing work includes new approaches to temporal synchronisation in distributed simulations [90].…”
Section: Scalable Simulationmentioning
confidence: 99%