2012 15th International Conference on Network-Based Information Systems 2012
DOI: 10.1109/nbis.2012.66
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A Ubiquitous Smart Learning Platform for the 21st Smart Learners in an Advanced Science and Engineering Education

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Cited by 13 publications
(7 citation statements)
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“…During Phase I, the conceptual features of the prototype HuMAR application were identified in order to enhance the efficiency of learning and hence offer a longer retention of information. A comparative analysis from (Jamali et al, 2013) has been taken through a few interfaces from other mAR technology applied in various industries; for instance education, advertising, entertainment, and tourism. As a result, based on the high success rate of selling product efficiently (Institute, 2004) in advertising using a multimodal interface this concept has received a very positive response from users.…”
Section: Functional Requirements Of the Prototype Humar Applicationmentioning
confidence: 99%
“…During Phase I, the conceptual features of the prototype HuMAR application were identified in order to enhance the efficiency of learning and hence offer a longer retention of information. A comparative analysis from (Jamali et al, 2013) has been taken through a few interfaces from other mAR technology applied in various industries; for instance education, advertising, entertainment, and tourism. As a result, based on the high success rate of selling product efficiently (Institute, 2004) in advertising using a multimodal interface this concept has received a very positive response from users.…”
Section: Functional Requirements Of the Prototype Humar Applicationmentioning
confidence: 99%
“…Os autores em [6] [7][8] [9] defendem o uso de dispositivos móveis como a principal ferramenta de aprendizado nas salas de aula do futuro. Os autores em [6] investiga os desafios e oportunidades em se aplicar dispositivos móveis como ferramenta do processo de ensino-aprendizagem no ensino básico norte americano.…”
Section: Trabalhos Relacionadosunclassified
“…Tal estudo investiga aspectos como mudanças nas atitudes dos professores, crenças e percepções sobre o ensino e aprendizado utilizando tais tecnologias. Os autores em [7] desenvolvem um sistema de aprendizado ubíquo baseado em simulações computacionais chamado EDISON, específico para apoiar usuários no aprendizado de dinâmica de fluídos computacionais. Os autores em [8] investiga o nível de inclusão destes dispositivos móveis em salas de aula universitárias, além de analisar informações sobre a percepção dos estudantes nos anos finais de mestrado de uma respectiva universidade.…”
Section: Trabalhos Relacionadosunclassified
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“…SLEs encompass traditional classrooms as well as online and distance education. Taking learning anywhere and everywhere in a consistent fashion requires technologies that move such as the smart phones supported by 3G and 4G networks (Lee et al 2012) as well as learning environments that move such as the flipped classrooms at homes. To provide contextaware learning (Yu et al 2009;Hwang et al 2008), hardware and software sensors are necessary to recognize the context and the learning needs of the user to tailor learning content and activities.…”
Section: Introductionmentioning
confidence: 99%