2014
DOI: 10.1007/s12243-014-0443-6
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A user-centric game selection model based on user preferences for the selection of the best heterogeneous wireless network

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Cited by 20 publications
(17 citation statements)
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“…The utility of the CCS is estimated throughout different time t ∈ [1,5]. Obviously, the maximum utility increases, whenever increasing α → 1.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…The utility of the CCS is estimated throughout different time t ∈ [1,5]. Obviously, the maximum utility increases, whenever increasing α → 1.…”
Section: Discussionmentioning
confidence: 99%
“…It is clear that the MMU is converging faster than the utility functions in [1] and [4] (see Fig. 2).…”
Section: Consequently We Obtainmentioning
confidence: 92%
See 1 more Smart Citation
“…Salih et al . proposed an NS model, which is based on the integration of simple additive weighting (SAW) method in the framework of non‐cooperative game theory, and the rank sum or AHP method was used to estimate the weights of the parameters that affect the NS process.…”
Section: Intelligent Heterogeneous Network Selectionmentioning
confidence: 99%
“…The collection of an optimal technology of these obtainable technologies is necessary and critical in terms of assurance, customer flexibility and service permanency in a mixed wireless cloud environment. In this section, we prepare an application for the above algorithm (see Figure 1) and compare it with the model which is based on the integration of simple additive weighting (SAW) method (see [26]),…”
Section: Applicationsmentioning
confidence: 99%