2005
DOI: 10.1016/j.rti.2005.04.002
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A versatile stereo implementation on commodity graphics hardware

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Cited by 48 publications
(31 citation statements)
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“…However, they focused on the collaboration of CPU and GPU, instead of fully utilizing resources on the GPU. Yang and Pollefeys [12] proposed GPU-based real-time stereo matching with multiple images. They implemented rectification and disparity computing using standard use of texture.…”
Section: Image Processing On the Legacy Gpgpu Platformmentioning
confidence: 99%
“…However, they focused on the collaboration of CPU and GPU, instead of fully utilizing resources on the GPU. Yang and Pollefeys [12] proposed GPU-based real-time stereo matching with multiple images. They implemented rectification and disparity computing using standard use of texture.…”
Section: Image Processing On the Legacy Gpgpu Platformmentioning
confidence: 99%
“…The wide deployment of GPU in the last several years has resulted in a widely range of applications implemented on a graphics processor such as physics simulations [26][27], signal and image processing [28][29], computer vision [30], global illumination [31], geometric computing [32] or databases and data mining [33].…”
Section: Previous Workmentioning
confidence: 99%
“…And the original algorithm is constructed via a iterative and sequential procedure which is difficult to utilize hardware parallelism. In order to achieve real-time, recent advances exploit the parallel computational power within GPUs [12,13]. With some necessary modifications, some global methods also implemented in the very large scale integration circuit [14,15] at the expense of considerable high consumption of logic source, memory and bandwidth.…”
Section: Background and Related Workmentioning
confidence: 99%