2009
DOI: 10.4156/jdcta.vol3.issue4.3
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A Vibration Tactile Aesthetic to Enhance the Realism of Interactive Game Avatar

Abstract: This study proposes a new method to augment the realism of avatar by using tactile vibration and facial expression. Currently, interactive game still lack of interactivity and immersiveness. In this paper, we create an avatar with some intelligence and emotional features in order to support the realism of avatar. Our approach based on mapping the 2D valence emotion diagram to particular magnitude vibration. We also consider the duration of vibration and the acceleration time that occurred during vibration. Thr… Show more

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“…If all these requirements are fulfilled, the virtual reality game will provide full mental immersion where users cannot differentiate between the virtual world and the real-world (Acosta, 2001). Furthermore, the integration of visuals, acoustics and haptics is proposed as a means to increase the realism of avatars in a virtual environment (Basori et al, 2009b, Basori et al, 2008a.…”
Section: Introductionmentioning
confidence: 99%
“…If all these requirements are fulfilled, the virtual reality game will provide full mental immersion where users cannot differentiate between the virtual world and the real-world (Acosta, 2001). Furthermore, the integration of visuals, acoustics and haptics is proposed as a means to increase the realism of avatars in a virtual environment (Basori et al, 2009b, Basori et al, 2008a.…”
Section: Introductionmentioning
confidence: 99%