2003
DOI: 10.1016/s0097-8493(03)00142-0
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A virtual memory architecture for real-time ray tracing hardware

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Cited by 15 publications
(2 citation statements)
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“…For every pixel this recursive approach automatically combines all visible shading effect correctly without involving the application or the need for separate rendering passes. Even memory management of the graphics card's memory is handled automatically by the ray tracer [SLS03].…”
Section: Computer Games Based On Ray Tracingmentioning
confidence: 99%
“…For every pixel this recursive approach automatically combines all visible shading effect correctly without involving the application or the need for separate rendering passes. Even memory management of the graphics card's memory is handled automatically by the ray tracer [SLS03].…”
Section: Computer Games Based On Ray Tracingmentioning
confidence: 99%
“…Hardware support for multi‐GPU systems has been developed by leading hardware vendors like NVIDIA and AMD [NVI05, Per05], as well as by academics [MBOD06]. Much research has also been done in virtualizing memory systems for both raster based and ray traced graphics systems [Hal99, SLS03, DPH*03].…”
Section: Introductionmentioning
confidence: 99%