Head and helmet-mounted displays utilize pixels to display a digitized approximation of the real world. These displays must have a higher pixel density (as compared to a monitor or projected image) to create the same level of perceived resolution. This paper proposes a virtual pixel technology which incorporates a virtual pixel creation function. Each physical pixel's configuration is based on the virtual pixels that it contributes to, allowing lower pixel density display hardware to produce the approximation of a higher pixel density. The paper provides an overview of the proposed technology and how it is applicable to head/helmet-mounted displays and considerations related thereto.