2011
DOI: 10.1016/j.psychres.2011.04.003
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A virtual reality application in role-plays of social skills training for schizophrenia: A randomized, controlled trial

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Cited by 215 publications
(227 citation statements)
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References 21 publications
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“…Os programas de habilidades sociais com utilização desses recursos virtuais vêm sendo aplicados junto a indivíduos com transtorno do espectro autístico e com esquizofrenia (Herrera et al, 2008;Park et al, 2011;Parson, 2006;Parsons, Leonard, & Mitchell, 2006;Reed, Hyman, & Hirst, 2011). Nesses casos, as tarefas apresentadas no computador podem aumentar a motivação, encorajar o envolvimento ativo na aprendizagem e propiciar a experiência de controle da situação pelo participante.…”
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“…Os programas de habilidades sociais com utilização desses recursos virtuais vêm sendo aplicados junto a indivíduos com transtorno do espectro autístico e com esquizofrenia (Herrera et al, 2008;Park et al, 2011;Parson, 2006;Parsons, Leonard, & Mitchell, 2006;Reed, Hyman, & Hirst, 2011). Nesses casos, as tarefas apresentadas no computador podem aumentar a motivação, encorajar o envolvimento ativo na aprendizagem e propiciar a experiência de controle da situação pelo participante.…”
unclassified
“…A VR conversation scenario training, involving greeting, initiating, and managing a conversation, as well as interpreting facial emotions of avatars and choosing correct responses, was compared with traditional role-playing in a randomized controlled trial (RCT) (N = 91). 25 Social skills improved in both groups, but patients in the VR group liked the training better and improved significantly more on conversational skills and assertiveness. A pilot study of another VR social skills training (N = 12) showed significant improvement in negative symptoms, psychopathology, social anxiety and discomfort, avoidance, and social functioning.…”
Section: Treatmentmentioning
confidence: 88%
“…Since the first studies on social skills, there is evidence that women behave in a more skillful manner in the expression of positive feeling (Gambrill & Richey, 1975;Hollandsworth & Wall, 1977). Currently, it is identified that women are more expressive of positive emotions in virtual spaces (Thelwall et al 2010;Park et al, 2011). In this perspective, it is important to emphasize that cultural roles have a direct relationship with learning social skills (Del Prette & Del Prette, 2001).…”
Section: Discussionmentioning
confidence: 99%