2023
DOI: 10.3390/heritage6050218
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A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience

Abstract: The cultural heritage sector increasingly integrates augmented and virtual reality (VR) solutions to meet dissemination and interpretation needs for its collections. As research in the field grows, the required entertainment and learning impacts of such applications are rising. This study presents a VR museum that aims to facilitate an understanding of cultural heritage. More specifically, an exhibition was designed, curated and developed in a VR environment based on a framework that encourages the public’s in… Show more

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Cited by 12 publications
(4 citation statements)
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“…During the design phase of the evaluation process, we surveyed assessment methods in the fields of XR-based experiences ranging from XR-specific and museum-related methods to more generic assessment approaches. One example of a generic method that, nevertheless, is used for XR museum experience evaluations [9,15] is the System Usability Scale/SUS [21], not to be confused with the Slater-Usoh-Steed Questionnaire (whose acronym is also SUS) and was developed by Usoh et al [22]; both approaches are presented below in this section. Moreover, we surveyed XR-specific UX questionnaires that nevertheless gravitated towards immersive or fully immersive experiences; hence, they were deemed incongruent with the scope of the specific evaluation.…”
Section: Design Of Evaluation Methodologymentioning
confidence: 99%
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“…During the design phase of the evaluation process, we surveyed assessment methods in the fields of XR-based experiences ranging from XR-specific and museum-related methods to more generic assessment approaches. One example of a generic method that, nevertheless, is used for XR museum experience evaluations [9,15] is the System Usability Scale/SUS [21], not to be confused with the Slater-Usoh-Steed Questionnaire (whose acronym is also SUS) and was developed by Usoh et al [22]; both approaches are presented below in this section. Moreover, we surveyed XR-specific UX questionnaires that nevertheless gravitated towards immersive or fully immersive experiences; hence, they were deemed incongruent with the scope of the specific evaluation.…”
Section: Design Of Evaluation Methodologymentioning
confidence: 99%
“…Moreover, another pertinent study [9] that relates to a Contemporary Art Museum in Greece is relevant as it puts emphasis on the evaluation of the on-site XR application that complemented the exhibits. More broadly, the evaluation of XR-related museum experience, whether in an art gallery or different areas of cultural heritage, has been the focus of several studies that, in turn, have been comprehensively surveyed in publications such as the articles of Kabassi [10], which includes a detailed discussion of criteria and methods used in evaluation studies, and Hammady et al [11].…”
Section: Background and Related Work 21 Related Case Studiesmentioning
confidence: 99%
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“…As research in the field grows, the required entertainment and learning impacts of such applications are rising. Tsita et al [20] present a VR museum that aims to facilitate an understanding of cultural heritage. The utilization of augmented reality (AR) and virtual reality (VR) in cultural heritage promotion applications has proven to be effective in enhancing visitors' experiences, engaging existing audiences, and attracting new ones [21,22].…”
Section: Introductionmentioning
confidence: 99%