2014
DOI: 10.1016/j.trpro.2014.09.015
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A Virtual Reality Platform to Study Crowd Behaviors

Abstract: International audienc

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Cited by 43 publications
(26 citation statements)
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“…The remaining four happened outside the social zone (> 3.6m). 6 Flying metaphors can also generate realistic virtual locomotion trajectories [28]. 7 Subjects, e.g., walked around a group (AVD) to join from the other side (JN ).…”
Section: Resultsmentioning
confidence: 99%
“…The remaining four happened outside the social zone (> 3.6m). 6 Flying metaphors can also generate realistic virtual locomotion trajectories [28]. 7 Subjects, e.g., walked around a group (AVD) to join from the other side (JN ).…”
Section: Resultsmentioning
confidence: 99%
“…Such setups can be used, for example, to evaluate human decision making during emergencies based on the behavior of the crowd (Ríos and Pelechano, 2020). Or to explore cognitive models of locomotion in crowded spaces (Thalmann, 2007;Luo et al, 2008;Olivier et al, 2014). Or for one-to-one interactions with avatars inside VR while performing locomotion (Pelechano et al, 2011;Ríos et al, 2018).…”
Section: Avatars In Simulationmentioning
confidence: 99%
“…Among other human-crowd interaction studies, a virtual reality framework examining the human-virtual-crowd interaction and ways to improve the level of realism of simulation algorithms was developed by Olivier et al [58]. Dickinson et al [59] studied the effects of crowd density across three experimental conditions on the affective states and behaviors of participants.…”
Section: Related Workmentioning
confidence: 99%